![]() ![]() This is the first time I can recall an application where you needed a different license depending on which desktop platform you were running it on for quite some time. If your suppliers are telling you they need to code separately for each platform and aren't writing drivers or embedded code (and actually a lot of driver writers are using abstraction libraries these days) then they are ripping you off or need to give their development team a Vegas funeral. The norm, however, for cross-platform application development for about 25 years now has been to use abstraction libraries so the same code is compiled for each platform, just using different libraries to abstract the application from the OS services, the developer only needs to think about the application they are writing, not the differences in the OSes they might run on. ![]() I'm aware that MacOS and Windows are different operating systems and so you need different compiles of the application, 30+ years in the IT/Computing industry, and still going, kinda makes that clear. ![]() That's a lot of snark for a reply to a post checking that I'd understood the situation correctly. If someone doesn‘t recognize this, well, the Affinity products are definitely not the right tools for this person. And, sincerely: The app is ridiculously cheap regarding its capabilities. ![]() And since both apps need to be coded, there are investments for both, which you have to pay. So you need 2 applications, one for Windows, one for macOS. Applications for one of these systems can‘t run on the other system. Windows and macOS are different operating Systems. ![]()
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